By Alexander Alekhine

This consultant gains Alekhine's annotations of his personal video games. It examines video games that span his profession from his early encounters with Lasker, Tarrasch and Rubenstein, via his international name battles, to his conferences with the hot iteration of gamers within the Nineteen Fifties. Algebraic notations are integrated.

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Extra resources for Alexander Alekhine's Best Games: Algebraic Edition

Sample text

E5 on account of the re­ ply 22 11xg7+ ! 'ilitxg7 23 'iVg5+ cli'h8 (if 23 . . c;t;> f8 ? ) 24 f4 ! and Black would have been compelled to satisfy himself with a draw. 22 llxb7 llad8! The preparation for the final ac­ tion. f6 is manifest that with a pawn less and an exposed king, other moves would not save White. The move chosen allows Black to conclude en­ ergetically and rapidly. �e5! 23 Threatening 24 . . �xf3+. b5! xd8 , then 25 . xe2 wins at once, due to the threat 26. . �xf3+1 . White is therefore forced into a gen­ eral liquidation, after which his po­ sition remains absolutely without the slightest hope.

Kxe7 2 1 :'xe6+ and mates. kxd6 2 0 g5+

One of the most searching proofs of its vitality lies in the fact that Dr. Emanuel Lasker, ex-champion of the world, although openly opposed to this defence, successfully adopted it against Maroczy at the New York Tournament (March-April 1 924), af­ ter having tried in vain to demolish it. In the course of an encounter be­ tween Dr. Lasker and Dr. g4 ! t2 'iVf4 ! 2 e5 In a game Bogoljubow-Alekhine (Karlsbad 1 923), White tried 2 lbc3 upon which Black replied by 2 . . d5 (2 . . e5 , transposing into the Vienna Game, is also to be considered), leading to the continuation 3 e5 lbfd7!

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